Excerpts from an Undercurrent blog post May 15 2012
The reigning model for
entrepreneurs seems to be:
(1)
make software-based (predominately, web-based) tools and (2) scale it up.
We
see few entrepreneurs pursuing hardware startups, and for good reason.
Challenging the Samsungs, Apples, and GEs of the world seems onerous without
generous capital, long lead times, IP, and research budgets.
Today,
software is an easier course of action for entrepreneurs. The barriers to entry
are low, with frameworks (Rails, Jquery) and services (Heroku, AWS) making it
dead simple for anyone to take on the technical burden of building an app.
Equipment is easy: a laptop and server. Combine this with the lean startup
ideology and a small, young team can build just about anything within a
reasonable timeframe.
What's
interesting is that the same dynamics are beginning to shape hardware too. The
forces that made software so alluring to entrepreneurs are finally permeating
to hardware: open source platforms, lower capital requirements, and easier
development.
Open Source Hardware
While
open source software platforms have been commonplace for decades, we're finally
seeing significant progress in hardware. It's allowing for amateurs to build
and manufacture products without significant professional expertise, akin to
emergence of web frameworks that democratized web development over the past
decade. Recent estimates approximate
350 open source hardware projects, the most significant including Arduino (physical computing
platform), Makerbot (3D
printing), and Sparkfun (electronics).
Many
hardware developers are opening up their designs (e.g., CAD files) and firmware
to allow for a sort of remix culture for hardware. We're not at the point of
"APIs" for hardware, but small communities are quickly building
amazing open source projects. Wikispeed,
an open-source car, and Open-source
Ecology, industrial machinery, are great examples of this.It's
fueled by the thriving maker movement, a return to making physical
stuff by a growing population of hobbyists and engineers.
Personal fabrication
Hardware
startups can operate on the same principles as lean software startups, quickly
iterating and operating with only a few thousands of dollars in
capital. Prototyping was always problematic—a one-batch run of a product
can be incredibly costly to fabricate, yet it's a necessity to secure funding.
While traditional manufacturing requires labor-intensive tooling and setup, new
technologies such as additive
manufacturing and CNC tools operate
like desktop printers, taking in files and outputting physical objects. Every
garage is a potential high tech factory, making it much easier for an
entrepreneur to move from hardware idea to finished product.
Makerbot,
a $2,000 3D plastic printer, democratizes manufacturing at the consumer level.
The company has managed to drop materials costs down to pennies per cubic
centimeter, a big difference from the industrial printers running at $300,000
per machine and $100 per cubic centimeter of plastic. Mid-tier priced equipment
allows for "Kinko's of manufacturing." Techshop, Fablab, and 100K Garages are all examples of
small, decentralized manufacturing operations where individuals can fabricate
prototypes and end products without approaching traditional factories.
Long Tail Manufacturing
As
with software, lower costs and easier manufacturing will allow access to new
markets for hardware. We're predicting a long tail of manufacturing—niche
hardware products made possible by low volume fabrication, on-demand manufacturing
(and consequently, no inventory), and a shorter learning curve. Economies of
scale is no longer an issue.
This
is substantiated by the numerous hardware projects on Kickstarter without mass
appeal, but sustainable at lower volumes due to greatly reduced costs.
Realizing
this future and its potential has a lot to do with the maker movement.
Education seems to be the biggest hurdle, as technology is finally at a place
where cost and capability are not barriers to entry.
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