Blogpost by Slava Akhmechet,
13 Aug 2013:
There are already very good
lists of startup lessons written by really talented, experienced people (here and here).
I’d like to add another one. I learned these lessons the hard way in the past
four years. If you’re starting a company, I hope you have an easier path.
People
- If you can’t get to ramen
profitability with a team of 2 – 4 within six months to a year,
something’s wrong. (You can choose not to be profitable, but it must be
your choice, not something forced on you by the market).
- Split the stock between
the founding team evenly.
- Always have a vesting
schedule.
- Make most decisions by
consensus, but have a single CEO whose decisions are final. Make it clear
from day one.
- Your authority as CEO is
earned. You start with a non-zero baseline. It grows if you have victories
and dwindles if you don’t. Don’t try to use authority you didn’t earn.
- Morale is very real and
self-perpetuating. If you work too long without victories, your investors,
employees, family, and you yourself will lose faith. Work like hell not to
get yourself into this position.
- Pick the initial team very
carefully. Everyone should be pleasant to work with, have at least one
skill relevant to the business they’re spectacular at, be extremely
effective and pragmatic. Everyone should have product sense and a shared
vision for the product and the company.
- The standard you walk
past is the standard you accept. Pick a small set of non-negotiable rules that
matter to you most and enforce them ruthlessly.
- Fire people that are
difficult, unproductive, unreliable, have no product sense, or aren’t
pragmatic. Do it quickly.
- Some friction is good.
Too much friction is deadly. Fire people that cause too much friction.
Good job + bad behavior == you’re fired.
Fundraising
- If you have to give away
more than 15% of the company at any given fundraising round, your company
didn’t germinate correctly. It’s salvageable but not ideal.
- If you haven’t earned
people’s respect yet, fundraising on traction is an order of magnitude
easier than fundraising on a story. If you have to raise on a story but
don’t have the reputation, something’s wrong.
- Treat your fundraising
pitch as a minimum viable product. Get it out, then iterate after every
meeting.
- Most investor advice is
very good for optimizing and scaling a working business. Listen to it.
- Most investor advice
isn’t very good for building a magical product. Nobody can help you build
a magical product — that’s your job.
- Don’t fall in love with
the fundraising process. Get it done and move on.
Markets
- The best products don’t
get built in a vacuum. They win because they reach the top of a field over
all other products designed to fill the same niche. Find your field and be
the best. If there is no field, something’s wrong.
- Work on a problem that
has an immediately useful solution, but has enormous potential for growth.
If it doesn’t augment the human condition for a huge number of people in a
meaningful way, it’s not worth doing. For example, Google touches billions
of lives by filling a very concrete space in people’s daily routine. It
changes the way people behave and perceive their immediate physical
surroundings. Shoot for building a product of this magnitude.
- Starting with the right
idea matters. Empirically, you can only pivot so far.
- Assume the market is
efficient and valuable ideas will be discovered by multiple teams nearly
instantaneously.
- Pick new ideas because
they’ve been made possible by other social or technological change. Get on
the train as early as possible, but make sure the technology is there to
make the product be enough better that it matters.
- If there is an old idea
that didn’t work before and there is no social or technological change
that can plausibly make it work now, assume it will fail. (That’s the
efficient market hypothesis again. If an idea could have been brought to
fruition, it would have been. It’s only worth trying again if something
changed.)
- Educating a market that
doesn’t want your product is a losing battle. Stick to your ideals and
vision, but respect trends. If you believe the world needs iambic
pentameter poetry, sell hip hop, not sonnets.
Products
- Product sense is
everything. Learn it as quickly as you can. Being good at engineering has
nothing to do with being good at product management.
- Don’t build something
that already exists. Customers won’t buy it just because it’s yours.
- Make sure you know why
users will have no choice but to switch to your product, and why they
won’t be able to switch back. Don’t trust yourself — test your assumptions
as much as possible.
- Ask two questions for
every product feature. Will people buy because of this feature? Will
people not buy because of lack of this feature? No amount of the latter
will make up for lack of the former. Don’t build features if the answer to
both questions is “no”.
- Build a product people
want to buy in spite of rough edges, not because there are no rough edges.
The former is pleasant and highly paid, the latter is unpleasant and takes
forever.
- Beware of chicken and egg
products. Make sure your product provides immediate utility.
- Learn the difference
between people who might buy your product and people who are just
commenting. Pay obsessive attention to the former. Ignore the latter.
Marketing
- Product comes first. If
people love your product, the tiniest announcements will get attention. If
people don’t love your product, no amount of marketing effort will help.
- Try to have marketing
built into the product. If possible, have the YouTube effect (your users
can frequently send people a link to something interesting on your
platform), and Facebook effect (if your users are on the product, their
friends will need to get on the product too).
- Watch Jiro Dreams of Sushi, then do marketing that
way. Pick a small set of tasks, do them consistently, and get better every
day.
- Reevaluate effectiveness
on a regular basis. Cut things that don’t work, double down on things that
do.
- Don’t guess. Measure.
- Market to your users.
Getting attention from people who won’t buy your product is a waste of
time and money.
- Don’t say things if your
competitors can’t say the opposite. For example, your competitors can’t
say their product is slow, so saying yours is fast is sloppy marketing. On
the other hand, your competitors can say their software is for
Python programmers, so saying yours is for Ruby programmers is good
marketing. Apple can get away with breaking this rule, you can’t.
- Don’t use supercilious
tone towards your users or competitors. It won’t help sell the product and
will destroy good will.
- Don’t be dismissive of
criticism. Instead, use it to improve your product. Your most vocal
critics will often turn into your biggest champions if you take their
criticism seriously.
Sales
- Sales fix everything. You
can screw up everything else and get through it if your product sells
well.
- Product comes first.
Selling a product everyone wants is easy and rewarding. Selling a product
no one wants is an unpleasant game of numbers.
- Be relentless about
working the game of numbers while the product is between the two extremes
above. Even if you don’t sell anything, you’ll learn invaluable lessons.
- Qualify ruthlessly.
Spending time with a user who’s unlikely to buy is equivalent to doing no
work at all.
- Inbound is easier than
outbound. If possible, build the product in a way where customers reach
out to you and ask to pay.
Development
- Development speed is
everything.
- Minimize complexity. The
simpler the product, the more likely you are to actually ship it, and the
more likely you are to fix problems quickly.
- Pick implementations that
give 80% of the benefit with 20% of the work.
- Use off the shelf
components whenever possible.
- Use development sprints.
Make sure your sprints aren’t longer than one or two weeks.
- Beware of long projects.
If you can’t fit it into a sprint, don’t build it.
- Beware of long rewrites.
If you can’t fit it into a sprint, don’t do it.
- If you must do something
that doesn’t fit into a sprint, put as much structure and peer review
around it as possible.
- Working on the wrong
thing for a month is equivalent to not showing up to work for a month at
all.
Company administration
- Don’t waste time picking
office buildings, accountants, bookkeepers, janitors, furniture, hosted
tools, payroll companies, etc. Make sure it’s good enough and move on.
- Take the time to find a
good, inexpensive lawyer. It will make a difference.
Personal well-being
- Do everything you can not
to attach your self esteem to your startup (you’ll fail, but try anyway).
Do the best you can every day, then step back. Work in such a way that
when the dust settles you can be proud of the choices you’ve made,
regardless of the outcome.
- Every once in a while,
get away. Go hiking, visit family in another city, go dancing, play chess,
tennis, anything. It will make you more effective and make the
people around you happier.
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